Dev DiaryYuRi
New Siege & Attack/Defense System
The latest prototype update introduces a completely new siege and attack/defense system. The goal is to make battles feel more dynamic, interactive, and, most importantly, more fun to play.
This new system adds more depth to sieges and gives both attackers and defenders more ways to influence the outcome of a battle. It’s an important step toward creating a more engaging and dynamic gameplay experience.
There’s still plenty to improve and balance, but this update lays the foundation for the next stage of the prototype.
