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Dev DiaryYuRi

New Siege & Attack/Defense System

The latest prototype update introduces a completely new siege and attack/defense system. The goal is to make battles feel more dynamic, interactive, and, most importantly, more fun to play.

This new system adds more depth to sieges and gives both attackers and defenders more ways to influence the outcome of a battle. It’s an important step toward creating a more engaging and dynamic gameplay experience.

There’s still plenty to improve and balance, but this update lays the foundation for the next stage of the prototype.

The Iron Concordat besieging the city of Halhold in the rain: a siege tower rolls toward the breached gate while defenders of the Kin of the Mist hold the walls and the chronicle records the battle.