Memory shapes reality.

Rewrite history.

An indie RTS where your battles and decisions are written into a living history book – one that shapes the world itself.

Features

Memory is power

In this world, what is told, written and believed shapes reality.

  • Classic RTS Mechanics

    Build your base, secure resources and command your troops with precise control. Familiar real-time strategy – made by and for players who love the genre.

  • The Dynamic Chronicle

    Every battle, every betrayal, every victory is recorded. The game turns your deeds into a living history book – no two chronicles are ever alike.

  • Shape the Reality

    What is remembered becomes real. Legends empower units, forgotten places fade from the map – your history rewrites the rules of the world.

Dev Diary

From the chronicler’s desk

Progress updates and sneak peeks, straight from development.

  • A parchment collection grid with four rows for the rarities Common, Rare, Named and Legendary, each holding slots for weapons, armour and relics. Only the Iron Gladius and the Lucky Stone have been discovered so far; all other slots show a question mark.

    Sneak PeekYuRi

    The Item Collection

    A first look at the item collection: weapons, armour and relics across four rarities – Common, Rare, Named and Legendary.

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  • A parchment map titled “The Lands After the Breaking” in a leather-bound chronicle: an island divided into many regions such as Aschau, Scherbenhall, Dornheim and Osfurt, with the Iron Concordat’s seat at Mergrund and its neighbouring lands marked in red.

    Sneak PeekYuRi

    The Lands After the Breaking

    A first look at the world map: “The Lands After the Breaking”, recorded in the spring of 312 for the Iron Concordat.

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  • The Iron Concordat besieging the city of Halhold in the rain: a siege tower rolls toward the breached gate while defenders of the Kin of the Mist hold the walls and the chronicle records the battle.

    Dev DiaryYuRi

    New Siege & Attack/Defense System

    The latest prototype update introduces a completely new siege and attack/defense system. The goal is to make battles feel more dynamic, interactive, and, most importantly, more fun to play.

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About the Devs

“We are a tiny two-person team who love RTS games and want to bring a fresh breeze to the genre. Join us on the journey.”